The new Tweak features improved performance, additional tools, and more flexibility. * Major rewrite of Tweak to integrate it into the Wings core. * Lots of new tools: o Plane Cut and Slice for cutting objects or face selections o Rotate Unconstrained for multi-axis rotations o Sculpt Mode lets you push, pull, inflate, pinch, and smooth your model o Face|Bridge now connects any two face regions o Body|Weld now manages neighbouring faces o View Along Nearest Axis (use 1 hotkey instead of 6) * Interface improvements: o Asian font support for Chinese, Japanese, and Korean o Rollup windows into their titlebars o Right-Click menus now sport a Menu Toolbar o Folders and new icons for the Geometry Graph o Four color themes to choose from in the Edit menu o Save and load Preference Subsets from the File menu o Automatic menu clipping for long menus o Tweak Palette for selecting Tweak tools, magnets, and axis constraints o Fix to properly restore the maximized Wings layout on Windows * Many bugfixes and improvements Changes If you're new to 3D modeling and want an easy starting point or don't need all the advanced features (and expense) of an advanced modeling app, then Wings 3D is a solid starting point. In this week’s Tutorial Tuesday, we’ll expand our design toolbox to include the 3D modeling program Wings3D.Wings3D is free and open source, but includes much of the functionality of paid professional software like Autodesk’s 3ds Max, as well as topological mesh modeling software like TopMod. At the same time, even advanced users may find that you can whip-up an object in half the time it would take on a complex 3D modeling app such as Maya. When it comes to more advanced modeling such as rendering complex polygons, you may find that it struggles although it is definitely possible.
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